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Meta Quest MR, VR Headsets & Accessories
Defy reality with Meta Quest. Our MR and VR headsets redefine digital gaming and entertainment. Learn more about Quest 3S, and explore all headsets.
Virtual reality - Wikipedia
Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).
Virtual reality (VR) | Definition, Development, Technology ...
Jan 8, 2025 · virtual reality (VR), the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment.
What is virtual reality? How it's used and how it will evolve
Virtual reality, or VR, is a simulated three-dimensional (3D) environment that lets users explore and interact with a virtual surrounding in a way that approximates reality, as it's perceived through the users' senses.
Virtual Reality - Introduction - GeeksforGeeks
Jun 27, 2024 · Virtual Reality (VR) is a technology that creates a simulated environment, allowing users to feel like they are in a different place or world. VR puts you inside a computer-generated world that feels real.
What is Virtual Reality (VR)? The Complete WIRED Guide | WIRED
Mar 8, 2020 · Everything you ever wanted to know about VR headsets, Oculus, Vive, and simulator sickness.
What Is VR? A beginner's guide to virtual reality | Digital ...
Mar 22, 2023 · VR, or Virtual Reality, is a technology designed to make you feel immersed in a virtual world. It’s a distinctly different feeling than playing a game or navigating a 3D environment on a static...
What is VR, AR & XR? A guide to virtual, augmented and ...
Virtual Reality (VR) is an experience where users are fully immersed in a virtual world, unable to see the surrounding physical space. Augmented Reality (AR) is the experience nearest to the physical end of the virtuality continuum.