It's time to sharpen your blades and eat a hot meal because Monster Hunter Wilds is nearly here. Check out the preload information so you're ready for the hunt.
In our exclusive interview with Monster Hunter Wilds’ Executive Producer Ryozo Tsujimoto, he outlined one of the franchise’s biggest changes.
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
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GameRant on MSNMonster Hunter Wilds Streamer Uses Saxophone as ControllerA second open beta for Monster Hunter Wilds was extended by 24 hours after the PSN outage, and the game is set for release on ...
The Switch Axe is one of the most complex weapons in Monster Hunter Wilds, so here's how to use this axe-and-sword combo ...
Discover the new Focus Mode in Monster Hunter Wilds. Take control of your attacks and defenses with improved precision and ...
As Duke men’s basketball prepares for a road tilt against Clemson, The Blue Zone previews the Tigers with an overview, key ...
A new PC Benchmark program has been released by Capcom for players to see if their PC systems can handle running Monster ...
Monster Hunter Wilds ... to the established Monster Hunter order. Wilds' director Yuya Tokuda and art director Kaname Fujioka spoke to IGN about how the game's 14 weapon types must change to ...
Players prepare themselves each time a new Monster Hunter is released, wondering how their favorite weapon will feel in their hands in the upcoming game. Each of the 14 weapon types displays its ...
We spoke with the Monster Hunter Wilds art director and executive director, Kaname Fujioka, and Wilds director, Yuya Tokuda, to learn about the concept and development process for various weapons ...
Excitement continues to mount ahead of Monster Hunter Wilds' release next month, but if there's one big question mark around the whole thing, it's just what sort of performance improvements Capcom ...
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