IGN's Rebekah Valentine also received comment on the exact size of BioWare's core dev team. This is a good question considering BioWare has had a considerable number of high-profile departures ...
BioWare general manager Gary McKay confirmed ... stage of development for the new Mass Effect, where the team is “between full development cycles” now that Dragon Age: The Veilguard is out ...
NetEase has laid off its US-based Marvel Rivals development team shortly after the game's successful release. Despite ...
Amid changes at BioWare as the studio shifts its focus to Mass Effect 5, while shuffling some devs to other EA studios and reportedly laying some off, the project director of the upcoming sci-fi RPG ...
Free-to-play hero shooter Marvel Rivals has been a huge success for publisher NetEase, smashing through the 20m player ...
The year is off to a rough start for BioWare, but most people did not realize just how bad the RPG legends have it right now. Two days ago, studio General Manager Gary McKay published a blog post ...
BioWare is reportedly now down to fewer than 100 employees after a round of layoffs and staff exits following the release of ...
“Isn’t ready to suddenly have a team of 250, 300 people working on it. In the past when BioWare was toying with being on just one project, like on Anthem, like on The Veilguard, that project ...
The studio says it’s being developed by a “core team” under the guidance ... this opportunity between full development cycles to reimagine how we work at BioWare. Given this stage of ...
But according to former executive producer Mark Darrah, it'll take some time for BioWare to really get the game development wheels turning. "Mass Effect isn't ready to suddenly have a team of 250 ...
In statement shared on BioWare's website, McKay said the studio was currently "preparing for [its] next chapter", with a "core team" lead by ... at this stage of development." ...
A smaller number of Dragon Age team members are also seeing ... and is still in the early stages of development. IGN understands that BioWare's current strategy is to prioritize one game at ...